Experienced and detail-oriented Senior Game Designer with 20 years of experience designing, overseeing, and implementing systems and features for immersive gaming experiences
At SimwWInm, designed the high level vision for building a sports game from the ground up using the Unreal Engine. Designed, oversaw, and implemented all systems, features, gameplay and UI
For Stoic, designed and implemented all systems for Towerborne, an action RPG MMO being published by Microsoft
At EA, served as Lead Designer of 25 major features over 18 years on EA’s billion-dollar Madden franchise. Narrative Director of Longshot and Longshot 2