Senior Concept Artist and Illustrator experienced in concept art and game capture art in both AAA and indie environments
At Blizzard, collaborated with Cinematics, Marketing, Art, and Development teams for continuous fluid communication to resolve issues
For Rockstar, owned realistic/lifelike characters from concept to finalization including but not limited to lighting, texture, shaders; with many iterations and options for team
Cross platform (consoles, PC, and Mobile) projects include: Grand Theft Auto V (PC and Console), Red Dead Redemption 2 (PC and Console), Bully (mobile), La Noire (VR and Switch port), Overwatch 2, Hearthstone And World of Warcraft